How can you stop a god from destroying everything --- even if you are a god?
A young god graduates from God School and gets his dream job of building his first universe. Plagued by a school rival and aided by his friends, he struggles to build a universe he can be proud of in this humorous fantasy.More info →
Kidnapped by a mysterious traveling circus! Young Flynn must find his inner courage to battle his way home. A crooked ringmaster, wielding a magic pocket watch that controls time, holds Flynn captive against his will. Escaping requires reaching out to some unusual circus performers. So, he befriends Cordelia who’s cursed to become a mermaid at night and Albert the fortuneteller who has a crystal ball where he can see the future and the past. Using the power of imagination and the fortuneteller's magic, Flynn must escape the circus before the ringmaster erases Flynn's memories forever!More info →
Celtic legends of Eire-land? . . .
Or true stories of Irish heroes! . . .
Deidre loves the Abbey manuscripts. . . .
Will she become part of the lore? . . .
Will reality and myth merge? . . .
Culain dares her to discover Ancestral Secrets . . .
In the Enchanted Ards Forest! . . .
Will Faerie Magic prevail over her doubts? . . .
Can they escape the reality that stifles dreams? . . . .
Are their true parents still alive? . . .
Join their journey to find them! . . .
Meet faeries of their hearts and minds. . . .
Join Deidre all alone at Emerald Mountain. . . .
Is her heart strong enough to face the Ice Queen! . . .
Is the very fate of The Enchantment in their hands? . . .
Turn the pages now!
Free will is lost. Conscious thought is digital, connected and controlled by a central processor that is void of all emotion. “Unique” and “individual” are extinct terms. Human nature is replaced by unobstructed cooperation.
Jaxon grew up in a world where adults have been digitally altered. They are masked as humans, but in reality they are something far different. In his own virtual world, Jaxon dominates. Video games are his life and he remains happily distracted. However, he is fast approaching the mandatory age when he will be required to transfer his consciousness into digital form. When his older brother is unwillingly taken away to undergo the process, the experience propels Jaxon into action. He doesn’t want his sense of self stripped away or to become part of The Cooperative. In order to survive he must find a way to become a real life hero.More info →
A humorous fantasy about a young god whose job is fixing broken universes. Bernie is different from other gods, who tend to take a hell-fire-and-brimstone approach to problem-solving.
Our young hero has the misguided notion that life - even if it was created by the gods - is important and shouldn’t just be sniffed out...
Even if it’s the life of a murderous wizard bent on destroying anyone who opposes him.More info →
Dashed hopes of reunion haunt Deidre! Echoes of enchantment stir within her. . . . Are her parents still alive in Doe Castle? Can she save them and Ulster? Her new faerie skills are no match for the Dark Enchanter and his taloned horde. . . . Magical inscriptions appear in the Book of Invasions. Will the prophecy of a Champion of Ulster come true? Is the very Enchanted Forest in danger? Are Maeve and her faerie friends at risk? . . . Destiny calls Deidre and Culain to perilous tests of courage. . . . The darkness is deep!More info →
This is the prequel to the award-winning book, Bernie and the Putty. This story begins when our young gods are twelve years old. A little girl is lost, and our young heroes are the only ones who can save her from the deadly woods.More info →